Red

All posts tagged Red

So, I went to my first Draft event two weekends ago.  Overall, I had fun, despite the fact I lost more times than I won.  I ended up going 1-3, only because I got the bye in round 3.  Before I start dissecting what I did and where I think I need to do things differently, here’s the 40-card deck I ended up with (in order or rarity):


Construction

I firmly believe that I picked too many creatures. I pulled the Colossus of Akros the first round and was lured by the fact that I didn’t have to commit to a color yet. Also, it’s efficient being a 10/10 for only 8. I completely disregarded the fact that 8 mana is still 8. Freaking. Mana. I chose the Fanatic of Mogis every time it came around, because it’s efficient and tags the opponent for some damage when ever it comes out. Hundred-Handed one was a solid pick, it showed up in my starting hand more times than I can remember.

I’m happy with the creatures I picked, I just picked far too many of them. I know I passed by Lightning Strike and Shock a few times, and I really shouldn’t have. Those spells are too good to pass by, not unless there’s something even better.

Gameplay

This deck is fast, and it’s insanely aggressive. There are enough small creatures that I’m usually summoning creatures by round two or three, and if I got the right mana, Hundred-Handed One can be out pretty early too. Minotaur Skullcleaver is a great early-game play, especially when followed up by a Fanatic of Mogis for some nice damage from devotion to red.

I don’t think I ever used Lightning Strike correctly. Way too often I just tagged my opponent with it as soon as I could, rather than waiting to remove a creature when it attacked, or when it blocked. I went for the easy points, rather than thinking in the long term.

I made lots of other little mistakes: throwing a creature at my opponent who could block it without issue, chump blocking when I had plenty of health and could have taken the hit, etc.

Thoughts for next time…

Obviously, more removal and fewer creatures during the draft.

I definitely enjoyed playing Red, I think the fast and reckless nature works for me, as a newb.

I need to get a better handle on the cards in this set, so I can draft faster and be better prepared for the next Draft.

Working up a new paint scheme for an army is nearly as hard as picking a character for your D&D campaign. It’s something you’ll be stuck with for a long time, and it’ll be the most iconic and easily recognizable thing about you. For instance, when I think of some of the local guys, I think of Ron’s snow white Khador, or Mason’s purple Legion, and Chris’ bright green Retribution.

I don’t want to try to cover color theory today, that’s fairly easy to find information about. Primary colors, secondary colors, complementary or neighboring colors, tertiary and ismoetric, yadda yadda.

Science!

Instead, I want to cover what makes a good scheme, and how to then apply that scheme to a model.

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