Happy New Year!
Now that we’ve cracked and analyzed half a dozen boosters, it’s time to run the second half of this though experiment, by doing some Sealed Deck construction. If you’re unfamiliar with this format, check out the MtG Official Sanctioned Formats, here. In short, you get six boosters, unlimited basic lands and about half an hour to build a 40-card deck.
I’ll be using the six boosters that have already been opened:
- Booster #1 (Mutavault)
- Booster #2 (Planar Cleansing Ogre Battledriver)
- Booster #3 (Mutavault)
- Booster #4 (Megantic Sliver)
- Booster #5 (Shadowborn Demon)
- Booster #6 (Ratchet Bomb)
I sorted everything by color first, and then examined what each color had to offer. True to their natures, each color exemplified what they do best. Red had loads of burn spells and pumpable creatures. Blue had a bunch of cancellation and undos, and very few creatures, where Green had far too many creatures. White was a mix, but with nothing but small creatures. Black had some expensive but deadly creatures, and some interesting tricks.
In the end, I went with Red/Black:
For those interested in maths, here’s the deck on TappedOut.net
Bombs = Creatures
Black donates most of the creatures, notably the two Minotaur Abominations as tanks, the fairly self-sufficient Vampire Warlord and the super deadly Deathgaze Cockatrices. If the Ogre Battlemaster happens to get out early, it makes everything that comes after very nasty. The fairly cheap Regathan Firecat and Marauding Maulhorn hit like trucks on the turns they come out. The Shadowborn Apostles and Gnawing Zombie are only present to help balance the mana curve and hopefully provide something to toss onto the field early in the game.
Here’s where Red shines, though Doom Blade is definitely worth mentioning. The Chandra’s Outrage cards are amazing, as is the Lightning Strike. Pitchburn Devils has a nasty surprise in store when it dies, and Seismic Stomp helps shore up the fact that the two Deathgaze Cockatrices and Sengir Vampire are my only flying creatures by removing any normal creatures from the way of my own beasts.
As I mentioned, I don’t have much evasion in this deck. I do have Accursed Spirit though, which is in the deck due to it’s evasive qualities.
This deck is fast and hits hard once a few creatures get out. It also has enough removal for me to stop my opponent’s attempts at attacking, or open avenues for my own creatures to get through. I’ve had a few chances to play it, and I really enjoy it.
What do you think?
Did I make good choices? Based on the pool of cards, what deck would you build?