Khador

All posts tagged Khador

I’ve been fairly consumed with Overwatch since it’s release several weeks ago, but I had a goal to get two New Edition Battlegroups painted for demos by the end of July, so I’m happy to say that I bucked down and made it happen.

First up, is the Khadoran contingent, led by Lord Kozlov. The Juggernaut is the one that I painted long ago for the Khador army I took to Templecon in 2014. Kozlov and the Decimator were cleaned up and assembled, and about 8 hours of work later, the small battlegroup is ready to dominate the battlefield!

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Khador was the obvious choice for one of the New Edition battlegroup purchases, as was Legion. However, when demoing the game, it’s often best to stick to one system or the other, since it’s simpler and less confusing. It’s also generally considered easier to learn Warmachine since it’s effectively a “mana” mechanic that most video games or other magic systems use. So, Warmachine was the system to build two Battlegroups for, and that meant picking a second faction to paint up. I made the decision based on which battlegroup boxes were available after pre-orders when our launch kit arrived. Cryx and Protectorate both had boxes left on the shelf, and I love the idea of a Bane Witch, so I decided on Cryx.

Again, I re-used some of the models I’d already painted a even longer ago, and only really needed to paint up Agathia and the Reaper.

You may notice that the shading on the two ‘jacks are different. The Juggernaut’s more stylistic, and the Decimator’s more realistic. I’m not sure which I like more, but exploring that difference was a side goal of painting up the Decimator. Which do you like better?

I had some trouble with the mold lines on Agathia’s ghostly skirt, but the Reaper was a charm, and went together just fine. I had a blast painting the Cryx models, since P3’s green paints are so easy to 2-brush blend. The Cryx models also use lots of colors I don’t get to paint on my Khador or Legion, so it was really refreshing.

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So, there we go! Some proof that I’m not only still alive, but that I also still have the capacity to paint.


In other news, I have a commission in need of a quick turn around, and I have a competition mini (or two) that I’m working on for Nova Open in about a month. I’m taking 6 (8?) painting classes at the Open as well, which should hopefully level up my game.

So… stay tuned for more to come.

Local Warmachine player, friend and all-around awesome guy, Andrew M., recently inquired about commissioning some Khador models. He was only interested in Tabletop quality, and he had a fairly clear vision of what he wanted the scheme to convey.

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Andrew’s Khador army has been dubbed, “The Shadows of the Empire”, and the scheme is designed to feel dark and imposing, embodying the unstoppable juggernaut from the frosty north. This is conveyed with dark blues for the primary color, and a very light blue as the edge highlight. Having a bit of a WWI / WWII feel was important as well, reinforcing the militaristic nature of the Khadoran Empire. To achieve that, a dark green was added as a secondary color, and white and red were chosen for iconography. Lastly, to reinforce the northern cold feel, Andrew wanted cold magical effects, so we pulled out the old stand-by for magicks, Arcane Blue.

Andrew and I spent a good long while on the scheme, but we wanted to see how it would do on an actual model.

So I painted one.

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Andrew supplied the Spriggan (already assembled and primed, and I hauled in all of my painting gear, including my airbrush. I quickly ripped the spriggan off it’s base, and flocked it with my usual gravel mixture (railroad flock in 2:1:1 Fine:Medium:Coarse). After dropping a pin into each foot and cleaning the most offensive of the mold lines.

I airbrushed the main blue color (shade -> mid -> highlight), utilizing a bit of masking tape to separate the little shield over the head from the rest of the main body panel. i then two-brush blended the shadows on the more vertical panels on the either side of the chassis.

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From there, I laid down the shade color for the green, and then the base color for the silver metals. Next was the brown undercoat for the bronzes. From there, I added the green highlight, the bronze main color, and the washes on both metals. The last effects were the bright edging and attaching the ‘jack to it’s base (which had been dry brushed with grey by then).

All told, the entire thing took about three hours, including the pinning and flocking.

I’m very happy with the results, which I feel firmly achieve tabletop, if not above tabletop. The main thing that keeps it on the border for me is the couple mold lines that I missed and ended up being rather obvious, so I think an extra 10-15 minutes to check for those would be worth it for future efforts. Here’s an example:

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Also, I apologize for the picture quality, I only had my phone, and I let Andrew take home the ‘jack (of course). Terrible quality aside, here’s a few more shots:

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Overall, I really enjoyed this exercise, and I think Andrew and I were both very happy with the result.

However, it just now strikes me that I may have accidentally used Gnarls Green instead of Ordic Olive for the green bits… Oops.

Holy cow, it’s a How-to Tuesday.  It’s been forever, right?  Libby and I are both very excited!  Ok, maybe she’s just excited about the peanut butter…

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As the Nova Nomads club grows, we wanted to focus on what we had to offer our members and the other nearby play groups around us.  One of these things is a positive and fun gaming experience.  For the longest time, players have owned and maintained their own terrain sets because up until our current store, we couldn’t store anything at the shop.  Given our new home store will allow us to do so, and we have club funding from dues (which also go towards club t-shirts, chess clocks, awards for events, etc), we wanted to get some club terrain.

In order to make this fun and exciting, and make sure we got the best looking terrain out of the time put into the project we made a competition out of it.  Club members were encouraged to group up into teams of two (or solo or threes) and com up with a concept for a table’s worth of terrain.  Lots of members had donated their personal sets to the club, so teams were free to take anything from that cache to use for their tables.  Teams were given a tupperware bin for their terrain to fit into, and each team had a $25 budget on top of whatever the club purchased for them to use.

Most of our existing tables use forests, hills and linear obstacles.  That’s great, but it leaves out lots of other fun terrain pieces like rough terrain, large obstacles, trenches, etc.  Not to mention, the terrain rules support custom combinations of things, like rough terrain plus concealment might be brambles or long grass; something that slows you down and also obscures your position, but doesn’t offer nearly the same advantages as a wall or building.

I wanted to tackle trenches, because moist of our tables look like the random countryside with hills and forests and no buildings or signs of civilization.  However, the Iron Kingdoms is full of battlefields and entrenched positions that nations feverishly defend and assault.  I wanted a real battlefield.  Since I had a ton of Khadoran bits laying around (mostly spare shields), I figured that faction was as likely to have trenches as any.

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So, here’s how I went about building an entire table’s worth of terrain from scratch, in about three weeks.

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Here’s a photodump of stuff from the First Annual Feat of Service, hosted by the Nova Nomads.

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Bold strategies on the battlefield, a humble work ethic in the workshop and a shared love of good ale has earned Katya the respect and undying loyalty of the soldiers under her command.

Katya grew up and an orphan on Elsinburg’s streets. Her fate changed when she was selected to be a blacksmith’s apprentice when the man she would eventually marry fixed the stove in the orphanage she stayed at. Her affinity for metalworking and mechanikal design led to her apprenticeship being years shorter than any the Khadoran Mechanikal Assembly had heard of. She aced the Assembly’s entrance exam at the age of 15, and still holds the record for the youngest person to pass.

Her path through the courses at the Mechnaiks Assembly left an exhaustive trail of broken records. Ending with her graduating a year earlier than the rest of her class. During her time there, Katya’s ability to control and commune with warjacks surfaced, and soon it became clear to the instructors that she had warcaster potential.

Katya charged head first into her Warcaster training, spending most of her time among the soldiers of the Unbreakable 11th, stationed at Ravensgard on the Khador-Cygnar border. There, she practiced commanding warjacks in border skirmishes during the day, and spent her nights in the Supply Depot, repairing destroyed Warjacks, Man-O-War armor and anything else she could get her hands on. In exchange for her extraordinary repair services, Katya made an arrangement with the Supply Officers of the 111th that kept her detachment well stocked on beer and ammunition.

Katya is often seen leading a pack of warjacks from the front line, protecting and guiding her forces. Her custom suit of Man-O-War armor sacrifices speed in favor of armor and strength. It is equipped with a massive Mechano-Wrench that doubles as a weapon, and Welding Torch that can be quickly configured to act as a flamethrower. Katya’s arcane gifts and extensive intellect help her use these tools to orchestrate complex battlefield repairs on destroyed and damaged warjacks, effectively resurrecting the war machines.

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Here’s the stat cards for my Custom Warcaster for the Feat of Service Charity Event to benefit the Wounded Warrior Project this weekend.

If you want to donate to this great cause (and you should), then donate here.

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Parts for her model came from four different kits: Bombshell Bombardier, Battle Mechanik Officer, Assault Kommando Flamethrower, Man-o-War Kovnik.  See if you can spot the parts in these WIP pictures.

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And here she is, all painted up!

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Yes, that’s the NOVA Nomads‘ club logo on her beer mug.  We did design the logo to be beer label-esque, after all…

 

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