I assembled the new Gorax last night (it’s an awesome model) and there’s an annoying gap between the head’s hair and the big metal collar. I thought this would be a fantastic opportunity to show you some basic gap-filling. Unfortunately, my camera decided to loose half the pictures I took while working on the hair, so you’ll have to suffice with mostly text today. Sorry.
The problem with a gap in something textured like hair is that it’s very unnatural. It’s incredibly noticeable, and can ruin an entire model, no matter how nicely it’s painted. It must be fixed! Luckily, hair is one of those crazy, never symmetrical things that’s fairly easy to sculpt in small amounts. For reference, this is the tool I used to sculpt the hair:
Start with a small blob of greenstuff placed over the gap. Don’t worry about using too much or not enough, you can always add more or cut some away.
Push the majority of the blob into the gap, filling it in. I pulled some of the putty up to the jaw line to help fill in there too. You also want to pull the putty up onto the top piece (the head) so it has a chance to blend into the existing hair. Once you have the putty spread around, use the edge of the tool to pull the putty in the same direction as the hair you’re emulating; in the direction the hair is flowing. In the Gorax’s case, I pulled the putty down, away from the crown of his head.
Here’s the result:
The other side works the same way:
The back of the model needed just a little help. There was a small void in the hair that would have been pretty obvious. A small bit of putty filled the void, and I was able to sculpt a small strand of hair over it. This helped tie the head to the rest of the body, blending it into the model.
And that’s gap-filling hair. It’s useful for Circle models, who tend to be hairy, as well as any sort of cavalry. I’ll be showing some painting techniques as I work on the Gorax, so we’ll see how effective this hair is once some paint lands on the model.