Conquest

All posts tagged Conquest

Ugh, can you believe it’s been almost a month since there was an update? I hope you’re as appalled as I am.  We shouldn’t put up with this sort of lazyness, Who runs this thing anyway?!

Oh, right.

So, the delay is not without cause.  I moved.  Not far, just to a new place, but it has taken nearly a month, and it has also taken a small toll on my health.  I pulled a muscle in my back from all the heavy lifting, so here I am three-ish weeks after my injury, and I’m still sore in the AM, and can’t sit for too long of a time period.

Anyway, I’m not here to gripe, I’m here to kick off 2013.  A month and a half late.  Hey, better late than never, right?

For the past three years, a new calendar has meant a trip to Rhode Island, where I hang with friends, volunteer a bit, and see how long I can go without sleep.  AKA, Templecon.  This year was no different.

I packed all of my assembled Khador into my pack, threw my gaming T-shirts into a suitcase, and tucked my box of goldfish crackers under my arm, and off I went.

I had a grand old time, this year was a far better experience than last year, when I worked 4 4-hour shifts, and ended up playing one. single. game.  This year, I packed in 20 games, met loads of awesome people, and had much more fun.

Below is a gallery of pictures I brought back with me.  I took the good camera, so they’re huge.  There isn’t nearly as many as I’d hoped and planned on taking, but I typically end up taking a page from John Meyer when on trips:

“Didn’t have a camera by my side this time
Hoping I would see the world through both my eyes

– John Meyer, 3×5

I met a die hard Khador player who was hoping his circle army would take him through a tournament.  He showed me how to best utilize my IFP and their mini-feat.  His models were gorgeous too, all earthy with red gems.

I played a game against Captain Spud of Lost Hemisphere fame (after stalking him for roughly twenty minutes).  Of all the opponents who defeated me, he did it with the most style.  He walked a forsaken up to Vlad, slammed it over him to knock him down, threw a spell at him through his Windwall, and then his Ravagor picked up Vayl2, and threw her at him, dealing the last 3 points of damage to finish off my warcaster.  Talk about spiking the ball in the end zone.  I took the loss like a pro, and went home with my very own custom ‘alternate’ Succubus for my Legion forces.

While I work on some things, I’ll go over one of the lists I really enjoyed playing, but for now, enjoy the few pictures I managed to remember to take.

Holy $#!7.

This dude is massive.  When you take a look at the comparison picture, he’s twice as tall as Ol’Rowdy, and nearly 3-4 times as tall as a small based model.

So he has big guns, little guns, he poops “lightning pods” and he has “electrified fists”.  No wonder these things have two cards, that’s six weapons, not counting how the “lightning pods” work.  If the colossals follow the same sort of rules that battle engines do, it’ll be using all six every turn.  No wonder they cost 18-20 points.

I really don’t want to speculate on the rules for the model, that’s not my area of expertise, nor really my primary interest.  I want to talk about this:

I count 16 resin parts, 33 metal parts, 4 bases and a cardboard wreck marker.  When you consider the amazing quality of PP resin parts, I think the $135 price tag is perfectly reasonable and justified.  I recently learned that each resin piece is hand poured by a human being.  That tells you the level of care that goes into these models.

Plus, do you see the ball and socket joints?  The shoulder and elbow will have amazing pose-ability.  I also like how the lightning coils on the back are separate pieces.  They’ll be much easier to re-cast in clear resin and put LEDs into.  Oh, did I say that out loud?

I’m incredibly excited about these models and the upcoming rulebook.  I was initially surprised about this, until I realized why:

I started miniature wargames as a 40k player.  I was too young to drive myself to the store, and my folks weren’t about to leave me at one for long enough to play a game, so I was always painting and reading, looking at the new models.  When the game company puts out rulebooks like GW does, each new rulebook means your models are less and less effective on the battlefield.  You’re further and further from the new hotness.

Having gone through a few of PP’s release cycles now, that feeling of dread (oh, that gorgeous new model is not only expensive but will destroy my guys way too easily) is gone.  Because while all my enemies are getting stuff, I get a little something too.

Speaking of, where’s Conquest?  😀

There he is!

In my opinion, the colossals will be a great way for folks who are interested in playing two different sized games match up.  If I want to play 35, and someone else wants to play at 50, I can drop 3-5 points and put one of these on the table, and BAM! I’m at 50 points, and I don’t really increase the number of models in the game.  I still get to play at the speed of a smaller game, and my opponent gets to try out their 50pt army.

That’s called a win-win scenario!

Big, hurkin robots.  Hells yes.

What are you most excited about?