Working up a new paint scheme for an army is nearly as hard as picking a character for your D&D campaign. It’s something you’ll be stuck with for a long time, and it’ll be the most iconic and easily recognizable thing about you. For instance, when I think of some of the local guys, I think of Ron’s snow white Khador, or Mason’s purple Legion, and Chris’ bright green Retribution.
I don’t want to try to cover color theory today, that’s fairly easy to find information about. Primary colors, secondary colors, complementary or neighboring colors, tertiary and ismoetric, yadda yadda.
Instead, I want to cover what makes a good scheme, and how to then apply that scheme to a model.