As promised, here’s my unboxing of the two starter sets I picked up as part of my Relic Knights Kickstarter.
I picked up two factions, the Shattered Sword, and the Noh. I have a thing for shields, so the Shattered Sword Paladins were right up my alley. I then wanted something that would clearly be different from the Paladins, so I went with the Noh, a race of crazy huge berserkers. These two factions also happen to have the primary colors of blue and red, so that’s handy.
Shattered Sword Paladins Starter Box
These Paladins revere a set of six warriors (The Six Peers) from long ago who realized that war is a huge waste of time and lives, and put down their swords in favor of peace and intelligent collaboration. So, unlike most paladins in other games, these guys aren’t out to do their god’s work, they’re simply policemen patrolling the galaxy, stopping wars. Violently, if need be.
Since I enjoy playing Khador and Legion who both hail from the snowy northern regions of Caen, I need snow. I also want snow that’ll be on par with my paint jobs. I’ve tried the GW snow and I used white glue + baking soda for the Pink Khador. The GW stuff is horrid, and the Baking Soda yellows with time. The Baking Soda is also rough, so if you touch it with anything at all on your hands, it pulls the oils off your skin, staining the bright white. Permanently. Needless to say, I don’t want to do that again.
So, off I went in search of the right product. I looked at Woodland Scenics’ snow, and it looks promising, but when I saw this picture…
Android Netrunner: The Card Game is an asymmetrical card game in which one player is a massive corporation with secret agendas and the other is a hacker out to steal their secrets and spoil their plans.
The Corporation player has an Identity card that gives them a unique bonus throughout the game, a deck and a discard pile. These three items create the three “core” servers that the hacker is trying to get into. The Corp player defends these with pieces of ICE, like firewalls, dead ends barriers and secret agents designed to stop the hacker at all costs.
The corp creates remote servers, protects them, and installs agendas which get advanced over time. Once they reach critical mass, the corp player scores them for points.
The Runner builds up their hacking rig, installing components that protect them from cyber and real attacks by the corp, and various programs and viruses they can use to tear down or get by the defenses put up by the corp player. The runner has five health, represented by a 5-card hand size. Whenever the runner would take damage, they discard a random card from their hand. When they take damage and can’t discard, they die. Some damage is permanent, and reduces the size of their hand.