Android: Netrunner

Wednesday nights are game night for me, and this week was Week 1 of the Journeyman League. The NOVA Nomads packed the house, with 5 games going non-stop all night, with probably 14 people in the shop, which is quite a few for us.

Since I’m a PG and unable to win any of the leagues I run, I usually pair up people and facilitate games instead of playing myself, since we have limited space.  As a result, I taught two players how to play Netrunner while they hung around waiting for a table to open up, and got one game of Warmachine in.

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Android Netrunner: The Card Game is an asymmetrical card game in which one player is a massive corporation with secret agendas and the other is a hacker out to steal their secrets and spoil their plans.

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The basics:

The Corporation player has an Identity card that gives them a unique bonus throughout the game, a deck and a discard pile.  These three items create the three “core” servers that the hacker is trying to get into.  The Corp player defends these with pieces of ICE, like firewalls, dead ends barriers and secret agents designed to stop the hacker at all costs.

The corp creates remote servers, protects them, and installs agendas which get advanced over time.  Once they reach critical mass, the corp player scores them for points.

The Runner builds up their hacking rig, installing components that protect them from cyber and real attacks by the corp, and various programs and viruses they can use to tear down or get by the defenses put up by the corp player.  The runner has five health, represented by a 5-card hand size.  Whenever the runner would take damage, they discard a random card from their hand.  When they take damage and can’t discard, they die.  Some damage is permanent, and reduces the size of their hand.

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