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All posts for the year 2016

I’ve been fairly consumed with Overwatch since it’s release several weeks ago, but I had a goal to get two New Edition Battlegroups painted for demos by the end of July, so I’m happy to say that I bucked down and made it happen.

First up, is the Khadoran contingent, led by Lord Kozlov. The Juggernaut is the one that I painted long ago for the Khador army I took to Templecon in 2014. Kozlov and the Decimator were cleaned up and assembled, and about 8 hours of work later, the small battlegroup is ready to dominate the battlefield!

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Khador was the obvious choice for one of the New Edition battlegroup purchases, as was Legion. However, when demoing the game, it’s often best to stick to one system or the other, since it’s simpler and less confusing. It’s also generally considered easier to learn Warmachine since it’s effectively a “mana” mechanic that most video games or other magic systems use. So, Warmachine was the system to build two Battlegroups for, and that meant picking a second faction to paint up. I made the decision based on which battlegroup boxes were available after pre-orders when our launch kit arrived. Cryx and Protectorate both had boxes left on the shelf, and I love the idea of a Bane Witch, so I decided on Cryx.

Again, I re-used some of the models I’d already painted a even longer ago, and only really needed to paint up Agathia and the Reaper.

You may notice that the shading on the two ‘jacks are different. The Juggernaut’s more stylistic, and the Decimator’s more realistic. I’m not sure which I like more, but exploring that difference was a side goal of painting up the Decimator. Which do you like better?

I had some trouble with the mold lines on Agathia’s ghostly skirt, but the Reaper was a charm, and went together just fine. I had a blast painting the Cryx models, since P3’s green paints are so easy to 2-brush blend. The Cryx models also use lots of colors I don’t get to paint on my Khador or Legion, so it was really refreshing.

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So, there we go! Some proof that I’m not only still alive, but that I also still have the capacity to paint.


In other news, I have a commission in need of a quick turn around, and I have a competition mini (or two) that I’m working on for Nova Open in about a month. I’m taking 6 (8?) painting classes at the Open as well, which should hopefully level up my game.

So… stay tuned for more to come.

Now that the free week-long Beta test is over, some fun statistics are cropping up about the Overwatch Beta. According to Steam Spy, most of the top shooters available through Steam saw a sizable decrease in attention during the beta. Searches for “overwatch” on the popular porn site PornHub saw an 800% rise during the test period. The Overwatch Subreddit has exploded with stories of players claiming to have withdrawal, or proclaiming it to be the best thing they’ve played in years and will buy two copies of the game, just because. All other games feel bland, by comparison.

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I spent several hours playing, and thoroughly enjoyed myself. I was lucky to fall in with a group of long time FPS players, and we embraced the strong team-play aspect of this game. Using Discord, we hung out and explored the first new IP from Blizzard in 17 years. For those who don’t know, Blizzard has a history of producing immersive, polished video games that hold their own for a long time. Star Craft, for instance, is so popular in Korea, that it is on broadcast television.

But what makes Overwatch so great? To me, it was the rich and unique cast of characters, gorgeous maps with transparent but meaningful objectives and Blizzard’s focus on providing a positive experience to it’s players and fanbase. This isn’t to say there aren’t some things that worry me or that need improvement, but I’ll get into that later.

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This piece has been on my desk for a bit, getting attention when I had time. Technically, it’s a commission – a follow along for the same client that had me paint up Madrak a while back.

This past weekend my gaming club, the Nova Nomads, put on our annual charity event: Feat of Service. This year, we were benefiting the Fischer House Foundation. Part of the event is a painting contest (this was in lieu of the Custom Caster event we’ve done for the past two years).

That was the impetus I needed to finish this up.

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The most difficult part of this model were the crystals. I had to examine each facet of each crystal and shade and highlight them individually. It was lots of work, but it turns the lumps of stone into glowing crystals.

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I’m incredibly pleased with how this guy turned out. The Classic Mauler is one of my favorite models that PP’s put out, and I’m glad I got the chance to paint one (they’re no longer producing it!).

The judges we had for feat of Service seemed to like it too, because they gave it the win! The competition was very stiff, and it just barely beat out a gorgeous NMM Thyron model.

Guild Ball’s becoming a pretty big deal locally, and I wasn’tg surprised when one of my local players who hates painting contacted me about painting up one of his teams. He gave me full control over the scheme and let me loose. I did some research online and picked a few schemes I liked. If you look around, you’ll see that I stole some color placement ideas, and I flat out copied an idea for the color I finally set on for the robes.

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I’m painting the entire faction for him, but we broke it up into the models he really wanted to play with first, and then the rest. This batch of five allows him to add in one of his Union models for a full sized 6-man team.

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This post is more of a showcase and explanation of the paint scheme. I will use the three remaining models as a vehicle for a proper tutorial on this scheme and the techniques I’m using to achieve it. If possible, I may even film / broadcast it … If that something you’d be interested in, let me know in a comment.

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