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All posts for the month July, 2013

As a kickoff event for my home brew Journeyman league, I hosted a 15pt Highlander Tournament at the LGS. It had the highest turnout of any tournament I’ve run there to date, with 12 people.  Luckily, I did not have to play ringer, so I got to work on some side projects while the players did their best to navigate the battlefield with 3-minute turns.

I did not get as many pictures as I should have, but I did get pictures of nearly everyone’s army during deployment of the first round…

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Gorman is one of the more iconic personas from the Iron Kingdoms.  His duck-billed alchemical mask, wide hat and huge cloak give him a very mysterious, detached mystique.  He’s a great utility piece on the table, and a gem to paint up.  The cloak is rife with smooth surfaces to show off blending, and the bottles on his belt let you play with color on an otherwise muted model.

These pictures aren’t the best, but they’re what I have, for now.

Gorman Gorman_back


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From: Shas’O Kais’Run’al
To: Fio’Vre Run’shi
Re: New R&D Project: 14250-574-B

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Fio,

Nine rotaa ago, we landed on 13-749-S. Since then, we have learned much, and because I know you appreciate such things, so please see the attached orbital assessment. Enjoy.

I find that 13-749-S is at odds with itself. It has abundant material resources at it’s core which are invaluable, but these veins of precious metals are protected by a vacant, yet hazardous environment that will certainly hinder retrieval efforts. Having set foot on 13-749-S, I can assure you that the planet’s presence is… most unsettling.

The earth is entirely barren. Consisting mostly silica and carbons, with nitrogen and most of the rest of the building blocks for producing flora. However, there is none. The presence of plant life on this planet appears to be halted by its overly acidic water.

The soil’s complete lack of vegetation is rivaled only by the level of the water’s acidity. The waters do not seem to become deep, all the lakes we have encountered are very shallow, reaching to just below the collar on an upright XV-8. Our usual pigment enamels seem to withstand the water’s acidity well enough, though our Fio will have their work cut out for them, repairing joints and refreshing the enamels more often than normal.

Surprisingly, it is the hostile water, not the fertile soil that supports the majority of the life here. We discovered them when the twin suns finally set for the night. The micro-organisms that live in the water absorb the light from the suns, and emit a glow when the suns vacate the sky. The water here glows, and for good reason. The suns have been gone now for approximately thirty decs. It seems the planet rotates slowly, and counter to it’s rotation around the suns, so the darkness will last for roughly five rotaa total.

This is thoroughly a strange world. During the day, the blinding light and dust storms abrade both my armor and my patience. At night, the dust settles, the stars become visible, and the planet transforms into a vision of serenity that is almost romantic.

I could muse longer, but reports of the approaching Gue’ron’sha battleship and distant Y’he hive have been confirmed, and planetary defense plans must be drafted.

I take solace in the fact that we have arrived first, and thus have an advance on acclimatizing to the planet’s unique environment.

Please review the attached schematics and notes on some modifications to the XV-8 chassis and a new pigmentation scheme. Your expertise in these areas will be greatly appreciated.

Tau’va,
Shas’O Kais’Run’al

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From: Fio’Vre Run’shi
To: Shas’O Kais’Run’al
Re: Project 14250-574-B

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Greetings, Shas’O Kais.

Thanks you for the Orbital Assessment information. Ecology is one of my favorite past-times, and the data certainly looks interesting.

Your assessment of 13-749-S matches what the Orbital Assessment indicates; this world is different from others encountered in the sector. Finally, some variety!

The modifications you requested have been looked at and assimilated by the Fio’la in my primary workshop, and I wanted to provide you with a brief progress report.

The prototype XV-8 modifications are proving to be the easiest of what you requested. Raising the jetpacks on the XV-8s such that the intakes will be above the waterline in most of the shallows should provide an advantage against the Gue’ron’sha, whose vehicles cannot enter the acid lakes.

I have also attached images of the initial test of some new camouflage pigments. The colors were inspired by the soil and water of 13-749-S. The dirt’s rust color was simple enough for our paint shop Kor’vesa to duplicate. The rich aquamarine of the water was more troublesome, but I believe we have found a suitable pigment that faithfully replicates the vibrant color emanated by the micro-organisms within 13-749-S’s waters. The pictures you included were extremely helpful.

I also took the liberty of having the new paint pigments enhanced with acid resistant compounds. My counterpart working on a pigment enhancement project for use against the Y’he mentioned a recent breakthrough, and I offered this project as a potential test bed for his latest compounds.

At your earliest convenience, please review the attached report. Any comments and suggestions on our progress would greatly inspire the Fio.

Tau’Va,
Fio’Vre Run’shi

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P3 Meredius Blue, P3 Bloodstone

Test Pigmentation Scheme for deployment to 13-749-S

Raised jetpack vents, extra knee movement, outstretched right arm.

Test modifications to XV-8 Crisis Suit

<Insert comment about how long it’s been, and posting more often, etc>

Here’s the current state of my Cygnar collection, as we go into the Journeyman tomorrow:

Stryker 1, Squire, Centurion, Hunter, Ol’ Rowdy and Sword Knights (6) are all mostly done Black 13th and Reinholdt are done, but need to be sealed.

The oil wash I tried didn’t turn out as well as I’d hoped, which is why the models look dirty.  I needed a better gloss coat, and the clean up Q-tips like to get caught on the rivets, so the models ended up a little fuzzy in some places as the cotton got pulled apart.

As much as I want to re-do these, this is how we learn.

To Dos: Highlight metallics (after sealing), clean up the too-dirty whites, and glowy bits.

Stryker_Squire_WIP Stryker_Squire_back_WIP Ol'Rowdy_Hunter Centurion_Hunter Sword_Knights