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All posts for the month March, 2011

Huzzah!  I assembled some models!  Look!

There’s Tyrant Xerxis, Aptimus Marketh, a minimum unit of Beast Handlers and a Master Tormentor.   Xerxis was a pain.  several of his parts are very close and don’t give much wiggle room for getting pins in, etc.  The model is awesome though.  
Painting:
The two Cyclops Savages are done and count for a total of 10pts for March.  Yay!  My 10pts for April will be the rest of the battlebox: pMorghoul and the Titan Gladiator.
I’ll be sticking with the standard scheme – but I’m not 100% sure about how I’ll do the Gladiator’s skin.  I’m thinking a nice grey with lots of brown washes for the scars and wrinkles.  Suggestions?
Converting:
The Blackhide Wrastler will be on the dissection table.  I’ve been instructed to follow this tutorial, but since this is the Genteel Collective of Gator Folk, we won’t be stopping there.  This guy is also getting a top hat and french cuffs (at the very least).
Lastly, the Snotling Pump Wagons are under way.  I’ve tested a theory on manufacturing wheels, and I’ll have a post about it once I’ve followed a wheel through to completion.  
Wonderful things are coming.  Stay Tuned!

Twins!

So, except for a few minor details (which you never realize you missed until you take pictures), these two are done except for basing.  Tell me what you think!


Xerxis is only half the equation.  The 50 pt tournament is a 2-list, Divide and Conquer type event.  So I need a second list.  I’m a pretty bad player already, so adding more warlocks is not a good idea.  Plus, I like Skorne’s beasts, so pMorghoul is a good choice.  Since I have a slow grow type list progression for Xerxis, I won’t do one for Morghoul.  Instead, I have a basic 50 pt list.

Master Tormentor Morghoul (*7pts)
* Cyclops Brute (5pts)
* Cyclops Savage (5pts)
* Cyclops Savage (5pts)
* Bronzeback Titan (10pts)
* Titan Gladiator (8pts)
Cataphract Cetrati (Leader and 5 Grunts) (11pts)
* Tyrant Vorkesh (3pts)
Paingiver Beast Handlers (Leader and 5 Grunts) (3pts)
Venators Reivers (Leader and 5 Grunts) (5pts)
* Venators Reiver Officer & Standard (2pts)

Here’s a run down of the list…

The Brute gives no knockdown to Morghoul, eliminating the easiest way to get around Morghoul’s high DEF.  Shield Guard is also a great ability.  Two Savages to act as early game missiles – Rush + Enrage + Abuse = awesome. A pair of heavy beasts round out the herd.  They both slam, and they both make things dead.
The Cetrati and Vorkesh are a screen while stuff makes it up the field.  Morghoul doesn’t do anything for infantry, so having an extra body and immunity to spells is worth it.  Late game, they are a screen for Morghoul should the Brute get taken out somehow.
The Venators are there to give me a ranged element.  With the minifeat, they can reach pretty far across the field when they need to.  Since I have the Cetrati, I don’t need a tarpit – so swordsmen are out.
This list I’m not quite as excited about, but we’ll see how it does.
About miniatures…

Speaking of Morghoul and beasts, the second cyclops now looks like the first.  All they need is undercloth (tan) and sash (green).  Morghoul’s next on the list, and I’m hoping to have him done by the end of this weekend.  I’ll have the Cyclopses… Cyclopsi?  Cyclopicles?  (bicyclopses?)  Whatever they’re called, I’ll have them all done tonight!  Pictures, I promise!


In other news, I’ve started a new commission! Out of the blue, I was contacted by the same client that had the Chaos Dwarf Centaurs built.  This time, I’m making four Snotling Pump Wagons!  The stock model looks like this:





I’ll be building them from scratch, and I’m pretty excited!  In case it’s hard to tell, these things are basically a railroad hand cart turned battering ram built by goblin gremlins.  We’re not going to just stop there though – oh no.  These things will have flappas – wings that let them jump over obstacles.  They’ll have buckets of rotten vegtables for ammunition, and they’ll each have a unique way to move really fast – rockets, twice as many wheels, wind sails and the like!  Looks like lots of fun!

We’re deep into March, and for Blob’s Park in September, I’d like to have a painted 50pt army.  That gives me about 6 months to make it happen.  
I’ve learned that for every task, you should have two things: a statement of work (what you need to do) and a deadline (when it needs to be done by).
We have a deadline, so we’re halfway there.
All that’s left is the hard part…
I need lists!  I then need to break the lists into 10pt chunks so I can portion out the painting load.
For starters, I already own the following models:  Morghoul & Xerxis, 2x Savage, Gladiator, Razorworm, min Pain Givers, an Agonizer and Aptimus Marketh.  This gives me a fairly solid 15 pt starting place.
Xerxis +5
 – Cyclops Savage 5
 – Cyclops Savage 5
 – Titan Gladiator 8
Beast Handlers 2

From this list, I’d like to add the brick / denial element and bring the list to 25 pts.
Xerxis +5
 – Cyclops Savage 5
 – Cyclops Savage 5
 – Titan Gladiator 8
Cataphract Cetrati (min) 8
Beast Handlers (min) 2
Orin Midwinter 2
I’m taking Orin over an Agonizer primarily because Xerxis will be upkeeping DW and Fury and likely casting Fury to cycle it, or iGround to mess with enemy charges.  He’ll be burning through fury as-is; no way he’ll be able to fuel an Agonizer.  The Cetrati offer a medium based, multi-wound, Shield Wall unit with which to hide Xerxis until the time is right.
Taking a lesson from Gearjock’s academy, Xerxis is definitely a Super-solo.  I need to remember to use his support abilities to enhance my army first and foremost.  I have to force my enemy to deal with my army, and then bring out the Super-solo when my opponent is out of options and has nothing to stop him.  Thus, the brick / denial are a delivery system, and the beasts are my offense – no heavy can stand up to two Savage missiles in one turn.  At 25 pts, the enemy can only have so many of those…
For the 35 pt level, I can do some of the combined arms I want to do with this force.
Xerxis +5
 – Cyclops Savage 5
 – Cyclops Savage 5
 – Titan Gladiator 8
Cataphract Cetrati (max) 11
Venator Reivers (min) 5
 – Unit Attachment 2
Beast Handlers (min) 2
Orin Midwinter 2
I’ve maxed out the Cetrati since they are now screening the Venators as well as Xerxis.  The Venators + UA have a great mini feat of Snipe, which will let me reach my enemy a turn earlier than they would expect range 12 guns to be able to.  With Press Forward and Snipe, those become Range 18, and the unit has CRA to be able to pick out high DEF or high ARM models.
Because I’m an ÜberNerd, I used a flow chart program to map out a deployment (at right).  All the base sizes are correct (relative to each other), and using some maths, I was able to put up Xerxis’ command range (for Martial Discipline) and Orin’s Anti-Cast zone (the bigger circle).  Luckily, Orin’s area is a 12″ circle, and since Xerxis is right next to him, that also roughly emulates Xerxis’ Control Area.
Cetratii in the middle, flanked by Savages.  Venators hide right behind them with Orin in the very center.  Xerxis is right behind Orin flanked by the Venator UA.  The Gladiator and Beast Handlers in the back out of harm’s way until I need them.  Actually, the Gladiator will probably be closer to the middle so it can spam Rush on the Cyclopses when they do their missile thing.
As for 50 pts, I’m not sure where I want to go.  I would benefit from Aptimus Marketh for a third Fury or free Defender’s Ward, however with a brick I wouldn’t have souls to fuel his free upkeeps, so he’s one point more expensive for what essentially is a Skarlock Thrall.  I could use Tyrant Vorkesh to make the Cetratii Immune to Spells, but then I don’t have a good target for Defender’s Ward.  Praetorian Swordsmen become 15/16 with DW, but that’d add another 8-12 small based models to paint (eek!).  Also, I could max the Pain Givers and bring a Bronzeback.
Thus, I have these 50pt lists to ponder:
Infantry Heavy:
Xerxis +5
 – Cyclops Savage 5
 – Cyclops Savage 5
 – Titan Gladiator 8
Cataphract Cetrati (max) 11
 – Tyrant Vorkesh 3
Venator Reivers (max) 9
 – Unit Attachment 2
Praetorian Swordsmen (max) 6
 – Unit Attachment 2
Beast Handlers (min) 2
Orin Midwinter 2
Combined Arms:
Xerxis +5
 – Cyclops Savage 5
 – Titan Gladiator 8
 – Titan Bronzeback 10
 – Aptimus Marketh 3
Cataphract Cetrati (max) 11
Venator Reivers (max) 9
 – Unit Attachment 2
Beast Handlers (max) 3
Orin Midwinter 2
Agonizer 2
Brick / Denial:
Xerxis +5
 – Cyclops Savage 5
 – Titan Gladiator 8
 – Titan Bronzeback 10
 – Aptimus Marketh 3
Cataphract Cetrati (max) 11
 – Tyrant Vorkesh 3
Venator Reivers (min) 5
 – Unit Attachment 2
Praetorian Swordsmen (min) 4
Beast Handlers (min) 2
Orin Midwinter 2
I’m fairly partial to the Combined Arms list, but that’s because I really want to paint up a Bronzeback and overall the list is simpler.  I think it’s also play faster since there are fewer models on the field.  On the flip side, due to a lower model count, every model lost has a bigger impact on the strength of my force.
Thoughts?

Skorne Savage WIP

Well, today was my day off, so I spent most of it juggling laundry, an EVE trial account, and this…

I made a glaze with Liquitex Matte Medium and Blood red.  I put down about 3 layers to get close to pure Blood Red.  I then highlighted the edges of the leg armor, upper back armor and helmet with pure Blood Red. The Darker red enameled armor is a base of Boltgun Metal, then 2 layers of Dwarf Bronze.  I then used Ogryn Flesh wash to darken the edges of the enameled areas.  They all got a healthy Baal Red wash to achieve the effect.

I still need to paint his undergarmets (pants, shirt, gloves) as well as pick an accent color for his sash.  There’s no depth to his weapon either – the color variations in the photos is completely natural.  It looks pretty bland in person.  Lastly, the base needs attention, but I’ll do them all at once.

Suggestions for what to put on the back banner?