All posts for the month January, 2011

Would you like to be a Pepper too?

I need your help!

Thus far, I have free painting time until March 1st.  Jan will see the Farrow polished off, but what to work on for February?

I’d like to get another battle box painted.  I really want to have two battle boxes for each game, Warmachine and Hordes.

I have the Cygnar battle box just about done, so I’ll go ahead and say I’m going to finish that in February.  But what should be my main project?  I’m not going to do more Legion since I need my Legion unpainted for the Online Gamer’s Journal when it kicks back up in March.

I’ve been successful in my endeavor to reduce my number of factions.  I’m down to 5.  That’s where I think I’ll stay until I get everything I already own painted up.

A breakdown of my options after the break…  (click Read More…)  (I’m trying to neaten up the main page with breaks.  Is it working?)

At this point, I have 3 possibilities:  Skorne, Khador and Retribution.

I can do the battle boxes (or equivalent in Ret’s case) for each.  All three would be fun, but they each mean a different type of work.

Doing the Skorne battle box will mean the opportunity to do tutorials on assembling what’s considered the hardest battle box to assemble.  I’ve also already looked at the Titan Gladiator, and he needs some serious green stuff work, so there’s How-To potential there as well.  I like the studio scheme of deep, enameled red and gold.  It really fits the style of the models, in my opinion.  I am however, worried about writing two tutorials, doing all the necessary work and painting such detailed models in what’s going to boil down to about 3 weeks.

I have lots of lists I want to do for my Khador, but the battle box models aren’t really a part of those lists.  Still, I get to work with the awesome plastic models, and I’ll get to magnetize, and we all know how much I love that… I also really love the imperial red scheme, so I’ll be sticking with the studio feel for my Khador, and maybe even push the Russian theme a bit more with olive drab stars, etc.  Some research into WWII and Cold War Russian insignias would be necessary.  This also means freehand.  Fun!

I have the battle box models, but Retribution as a faction isn’t really suggested for demos.  They’re trixy elvses.  Doing my retribution will involve reposes of all the ‘jacks.  I love the models, but as some people have found, dynamic poses make the ‘jacks amazing.  I’m thinking reposes for everyone!  I have an awesome idea for a scheme though, so, that should be fun.  Like Skorne, all the conversion work required could squeeze an already tight timetable.

So, I need your help!  I’ve posted a poll on the sidebar and I need your vote!  Pick your favorite and then tell me why you chose what you did in the comments below.  Convince me to paint the battle box you chose!  Have a fun idea for a paint scheme?  Tell me about it!

Oink!  Oink!  Squeeee!

So, with the delay of the OGJ group, I can shift my focus onto the next thing in the queue…  Helping a friend for Templecon!  He’s running a Carver Theme force, and will have lots of Brigands!  I’m in charge of painting a full unit in order to help him meet the deadline.

These were supplied assembled and primed black, and with the barrels drilled out.  An hour and a half of not very focused basecoating, and the metallics are blocked out:

Reeeee!  Reeeee!

 Since the rest of his force is done with P3 paints, I’ll have to do my best to match them with my Citadel paints.  However, since I am doing a whole unit, a bit of variety will help differentiate the troops on the battle field!

More tomorrow!

Part of the Online Gamer’s Journal is playing games with our armies!  Of course, what’s the point in participating in a journal that requires games if you don’t write them down?  Here’s the game I played against local player Mark last Thursday:


The Arrow’s Tip
Lylyth, Herald of Everblight
 – Shredder
 – Bolt Thrower
 – Carnivean
Spell Martyr
                          eGaspy’s Goon Squad
Iron Lich Asphyxious
 – Deathripper
 – Deathripper
 – Slayer
Cephalyx Mind Slaver & Drudges (full)
Necrotech & Scrap Thrall

His list was constructed without knowledge of mine, yet it ended up being the perfect counter to everything I had available to me.  You’ll see.
 I won the roll off and made him set up first.
The Battle

Staring down the battlefield…

Cryx 1
All the ‘jacks ran forward, as did the Cephalyx tarpit, Necrotech and Scrap Thrall.  eGaspy cast Hellbound on himself (cannot be targeted by charges, within 5″ counts as rough terrain for enemies), walks forward to hide behind his wall of goons.
Legion 1
Everything ran forward except the Shredder, who turned out to be just a bit short to be able to put Tenacity up on Lylyth.
Scrap Thrall is off screen to the right…
Cryx 2
eGaspy upkeeps Hellbound and arcs Deathknell through a Deathripper’s arcnode which luckily misses horribly.  Otherwise, everything advances.
Legion 2
Shredder moves first, casts Tenacity on Lylyth (+1 DEF / +1 ARM).  Spell Martyr runs ahead, and Lylyth casts Eruption of Spines through it into the Drudges.  It hits 6 targets (5 + original target), only kills two Drudges (damn tough rolls), and deals 2 damage to a Deathripper. 
The Carnivean takes a few steps and sprays the Scrap Thrall who was sneaking around my flank.  Lastly the Bolt Thrower whiffs a boosted shot at one of the Deathrippers.
The Carnivean’s too far away…
Cryx 3
eGaspy upkeeps Hellbound and gives 3 focus to each arcnode.  The first Deathripper charges the Bolt Thrower, knocking out Spirit (no forcing).  The second Deathripper charges the poor Nephilim and finishes it off.  Everything else ran.
Poof!  The Nephilim disappears, right before your eyes!
Legion 3
Shepherd makes a tactical withdrawal.  Lylyth tags the Deathripper closest to the Drudges doing no damage.  She then casts Spiny Growth on the Shredder and bushwacks behind the building to safety.  Shredder casts Tenacity on Lylyth, goes Rabid and gets a free charge on the tagged Deathripper, missing with it’s one attack. The Carnivean runs to get back to the group and casts Spiny Growth on itself.
Carnivean comes up short, bye bye Shredder…
Cryx 4
eGaspy upkeeps Hellbound and again gives 3 focus to each Deathripper.  The first one hits and reduces the Shredde to 2 health.  With sustained attack, it just chews harder and kills the little beastie.  It takes a total of 5 damage from Spiny Growth though.  Second Deathripper can now charge the Carnivean and does so.  It connects on the first hit and gets a pair of boosted damage rolls with the 3 focus.  It deals 11 damage and takes 2 from Spiny Growth.  The Necrotech hides behind the more damaged Deathripper and repairs 3 damage.  eGaspy moves away from the building, away from Lylyth.  
Legion 4
Shepherd heals the Carnivean for 1 restoring its body.  The Carnivean attempts to double handed throw the Deathripper and misses the (boosted) attack roll.  It then attempts to bite the thing and whiffs the (boosted) attack roll.  What a windmill.  Lylyth misses her first shot at a Cephalyx, but hits and kills with her second shot (darn).  She then hits a Drudge with Eruption of Spines, killing only one Drudge, but turns the nearby Deathripper into “swiss cheese”, having dealt damage to every system without knocking anything out.
Cryx 5
Guess what?  eGaspy upkeeps Hellbound, each Deathripper again gets 3 focus.  The two Deathrippers chomp on the Carnivean and kill the big beastie.  The Drudges attempt a charge, but only one reaches Lylyth, missing her DEF 16.  A Drudge kills the Shepherd.
Where did everybody go?
Legion 5
Out of beasts and with half a battlefield and an entire tarpit between her and her prey, Lylyth makes her escape.  She swings at the Drudge engaging her and misses.  A second attack kills it, but the tough roll means it’s just knocked down.  She slings Eruption of Spines at a nearby Drudge and misses.  The knocked down Drudge offers no resistance as she flees the battlefield.
Slayer posed for comedic effect…
I lose horribly.  Not only did my entire force get wiped out, I barely killed a thing.  I attempted to use the building on my left as a pick, slingshotting around it into the back of his forces, but when I used an 11 pt beast to kill a 1/3 pt solo for an entire round, I really gimped by ability to quickly move around the board.  My dice also failed me the entire last half of the game.  I couldn’t hit anything!
The worst part is, my opponent didn’t even use half the stuff in his arsenal!  eGaspy, for an epic caster, as nothing more than a focus battery for the two Deathrippers.  Those two little ‘jacks with sustained attack just destroyed my entire army.  And, even if I had been able to get something in charge range of eGaspy, Hellbound would have stopped it.  Lastly, the tarpit with tough negated most of the power of Lylyth’s tarpit clearing spell, Eruption of Spines.  I would have done a bit better with clearing the Drudges if they would live after a bow shot…
Things I need to focus on doing differently:
  • Be aggressive.  I tried to be sneaky and that’s not really Lylyth’s playstyle.  Lylyth also needs more beasts, more attack vectors.
  • Think about model tradeoffs.  Using the 11 point Carnivean to kill the 1/3 pt Scrap Thrall was a horrible misuse of my resources.  That would have been a much better target for the Shredder, or a spare bow shot once it got closer.
  • Always try to go first.  Legion has to get the first hit, the models are glass cannons and can’t withstand a turn of abuse.  I need to go first if possible so I can be the first to connect.
What do you think I could have done differently (besides everything)?

Hello, Beastie…

The Carnivean’s finally (almost) done.  I can see a few details I need to catch (hard bits on his head, tone down his nose, brighter claw tips), but other than minor details, success!

Here he is:

And, for a comparison to the standard pose, here he is beside my other carnivean:
As you can see, the new one has brighter whites (thicker, actually) and a bit rougher drybrushing on the armor.  The whites may seem brighter since the wash was heavier, so there’s a bigger contrast in the dark and light.   The skin is fairly consistent though, which is what I was fearing would be the most different.  I also need to brighten his base a bit.
Overall, I like it!  I think the repose gives it just enough character…
Tell me what you think below!