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All posts for the month November, 2010

So, as an aside to the current Carnivean project, I’ve been itching to execute some of the ideas I’ve had for my Retribution models. I’ve hated how all the heavies have the same set of legs, and all the lights have the same set of legs.

Stock pose for the Heavy Myrmidon Kit

 Their arms are fairly pose-able being 3-4 parts, but the legs are just in these boringly static positions. For a race built on grace and speed, that just won’t do!

So, here’s what I did to my Phoenix. First, I decided that since a Phoenix is such a staple ‘jack, I needed one basically at all times, thus it was worth gluing one together (and not magnetizing). It also helps that I got the ‘jack second hand, and that was the configuration that the original owner had chosen. The head and upper arms were solidly glued on, and despite the freezer and many minutes of trying, they wouldn’t budge. The head was also pretty well stuck, so that dictated part of the pose as well.

Since my biggest issue with the kit was the legs, it was my starting point. I picked the leg that’s typically a bit forward, and cut at the “ankle”. I then rotated the foot backwards into a “just leaving the ground” type position.  When I put the whole legs & waist assembly together, the waist sat too parallel to the floor.  So, I drilled out the hole on the leg I left alone, swamped it with glue and set the waist to a more forward tilted angle.  Once it’s all put together, the lower torso looks a bit like so:

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So, with the back leg looking like it’s on it’s way forward, and the other leg mid stride, the ‘jack is obviously charging.  So, the arms need to match the movement.  If you’ve ever watched someone run, you’ll notice that the limbs that are opposite each other (left leg & right arm, right leg & left arm) always swing in opposite directions.  So, the arm opposite my forward moving leg needed to look like it was on the back swing, and the arm opposite the leg planted on the ground needed to be on it’s way forward.  That was achieved by putting the left arm in front of the torso, and the right arm a bit behind.  Like so:

To me, the overall pose looks as if the ‘jack is about to flip the sword over for a two-handed type downward stroke.  The pose isn’t terribly animated, but leaves lots to the imagination.  Here’s a whole bunch more shots (click to see larger versions).

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So.  Now the big question.  What colors do I paint it?!?

Carnivean WIP 3

Well, finally got some white down, and I think it looks pretty good. I wasn’t happy with it at first, but after some blending to get the bold outlines to look a bit more natural, I think it looks decent enough! I think the plates on the flipper need a bit more blending, but overall, what do you think?

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Post your thoughts below!

PS:  Side project update tomorrow.  I have to be up for work in about 5 hours, so tonight’s not the night for a whole new entry detailing what went on.  Tomorrow, I promise!

Carnivean WIP 2

Howdy, howdy, howdy!

I hope everyone had a good holiday weekend! I know I stuffed face, fell asleep and thoroughly pigged out. Whoo!

I got a layer of 1:1 Hawk Turquoise : White down on the Carnivean’s armor while watching the original Tron movie. It was an interesting experience to say the least. Without further adieu…

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I’m not entirely sure why, but I feel funny today. I’m not sure if it’s all the staying up late and sleeping in, or the fact that with DST kicking in a few weeks ago, I’m still feeling mixed up. (When it’s nightime at 5:30, around 10pm I think my brain says “Time to sleep” and my body still has energy, so i’m getting all confused)

Pics of the side project tomorrow, plus a bit more.

Alright, so I definitely missed my weekend goal of finishing the Carnivean.  It’s not because I got lazy… The weekend was far more adventurous than anticipated, honest!  We had planned on going to see HP7 Sunday morning, but it was sold out instantly, so we waited around for about 2 hours to see Red.  After that, we ventured into the District (Washington DC) to enjoy dinner at Five Guys, followed by about 2 hours of exploration at the Smithsonian American Art Museum / Portrait Gallery.

What I was able to get done between Sunday and last night was this:

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The armor has quite a bit more shading after a wash with Asurman Blue and after that dried, I brought non-recessed areas back up to the base coat color, Hawk Turquoise.  The next step is to highlight with 1:1 turquoise and white followed by pure white.  Hopefully I’ll have half that done tonight.
Also, the gums are 2 layers of Warlock Purple with a Baal Red wash.
Here’s also what captured some of my attention last night.  See if you can guess what’s going on (excuse the hurried cell phone picture)…
Chaaaaaaarge!

So, I had an absolute blast today at the Foodmachine event up at Dream Wizards in Rockville.  I played a few games against some great opponents and cheated for charity!  We were able to donate over 600 cans among the 14 of us that participated, and all for charity!  Huzzah!  Big thanks to Nate (PG_CrashTestDummy) for putting the event together!

After the event, I got home and was in a good mood, so I was able to power through some more work on the Carnivean.  A layer of highlights and a followup wash finished the skin, and a careful, slow, tedious basecoat of Hawk Turquoise went down on all the chitin.  I also hit the maw with a bit of Warlock Purple.

Here’s the Carnivean WIP:

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I realize the basecoat isn’t terribly flashy, but it does help set the tone for the model. I really think the balance between turquoise and the skin works. Neither feels terribly over powering.

What do you think? Did the skin turn out well? Does the model feel balanced to you?

Also, do you like the new format of small pictures in a tile setting like this, or do you prefer the big pictures in a column like my older posts (like this one)?

Let me know what you think!