I needed to figure out how I was going to break down the Imperial / Crimson Fists Icon so I could paint it freehand for a project I’m working on. One that I hope to be able to show, soon.

Anyway, I spent a few hours listening to Critical Role, and worked out some of the geometry of the icon into something that I hope I can follow with a brush on a shoulder pad. It’s notably easier for me to draw straight lines, so I wanted something that would largely be just a mess of straight lines, check out Anipots.

I do have a tip for drawing the circle: draw it in a weird way – a way that’s not familiar to you. Whenever I write a zero or the letter O, I draw them counter-clockwise (I’m right handed) starting at 12 o’clock. So, to break my brain from the normal circle drawing habit I’ve formed, I draw it the opposite direction: clockwise starting at 9 o’clock. I find I get pretty close, and only need a little work to get a convincing shape.

Here’s the step-by-step I’ve come up with – Let me know how it goes when/if you try it?

Remember to use thin paints! All of these construction lines will show as texture if they’re painted on too heavily.

  1. After drawing the circle, bisect it with a vertical line, leaving a gap at the top and bottom. The top will become the center of the middle finger’s knuckle, and the bottom will be the tip of the wrist.
  2. About 25% of the way up that line, make a horizontal line that
  3. From the bottom point, form a triangle that is one-third of the width of the horizontal line.
  4. Make a large triangle with the horizontal line as the base. The top point is halfway between the horizontal line and the top tip of the vertical line. (Filling this in is optional)
  5. Draw a short line to the left off the top point, angled downward, and a line twice as long at a similar angle off the right. This sets the angles for the top knuckles for all four fingers. (Filling this in is optional)
  6. Complete the body of the hand by forming angles from the ends of these new lines, and the intersection of the horizontal and vertical lines.
  7. Fill all of it in, and then add a small chunk on the left side, bringing the fist close to symmetrical. Leave a notch in the upper left corner – this is the void formed by the thumb and pointer-finger.
  8. Using the background color, make a horizontal line at the wrist. Also, define the shape of the thumb. First, it’s two straight lines for the top, with the point close to the mid-line but not on it. Then. make a curved line for the pad of the thumb, and then a second one for the meaty base section.
  9. Lastly, draw lines separating out each finger, and round off the tops, using the base color. Don’t forget to separate the tip of the pinkie from the hand; the pinkie is really just a oval.

Good Luck!

Charity events are great.  Miniatures wargaming is definitely a luxury hobby, and I think it’s important to funnel some of that into charity, into helping others in some way.

For example, Foodmachine is a staple charity event in the Warmachine community that openly encourages cheating in order to help feed the hungry around Thankgiving.  Players bring in cans of food or money, and can spend that during their games to re-roll, break list construction rules, etc.

Clash for a Cure is an event in Texas focused on raising money for cancer research.  It’s a small Kill Team tournament, and an auction in one, and it’s a charity that I’ve done work for before.   In previous years, I’ve cleaned and partially assembled models to then be painted for the prize pool.

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October’s been an insanely busy month, and it is finally (thankfully) slowing down.

My current gaming focus is Infinity, and I’m in love with all of the terrain it requires I get to build!  I rolled ideas around in my head ages ago, and decided to work on a military sponsored / protected science research outpost.  This was about the time The Martian movie came out, and I’ll be the first to admit it was a heavy influence on my plans.

I got so far as to paint up a single Warsenal Comanche Pillbox, and I was fortunate enough to win the Mayacast Masterglass Terrain contest with the simple box.

Of course, I’ve updated my Panoceania color palatte since then, and I noticed that I mismatched the color of the orang-y dirt on the base…

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One of the great things about NOVA is it gathers so many great hobbyists and teachers in one place. NOVA always brings in someone new every year (often from over seas), and I’ve enjoyed learning something different from each instructor.

When you’re in these classes, you pick up on more than just the technique or concept the class is about.  You also get insight into the general philosophy or attitude the teacher takes towards their work. 

Sometimes, that’s the more important take away than the painting technique the class was about.

Most teachers will tell you they’re in it for the fun, but a lot will also say that when it’s a job it’s tough work and really takes a certain kind of person to do it.

The thread that really stood out for me is the happiness part of that.

One of Roman’s sayings is “Paint Happy” – his philosophy is that painting should be for you, as the painter. The act of painting should be enjoyable, and if it isn’t – you’re doing something wrong. He often signs his art prints with the slogan.

Sam and Alfonso both echoed similar things.  Watching Sam paint was a masterclass in throwing caution to the wind and just painting for fun.  He didn’t have much of a plan going in, but he took cues from the room, how he was feeling and just improvised.  Alfonso took Roman’s concept a touch further and spoke about how different painting styles are fun for different people – it’s a personal, tailored experience, so paint however makes you happiest.  Experiment often.

I don’t think my current method of painting is one that makes me happy;  I know my painting isn’t yielding the happiness it could.

The good news is: I’ve come to terms with why this is the case and I have been brainstorming some strategies to rectify it.

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Day 3 of the con is usually the busiest – it’s Saturday so there’s no requirement for you to take time off work to attend, and it’s also the start of the family friendly events.  For me, it’s when the lack of sleep starts piling in and I start to slow down.  I only had two seminars on Saturday, but they were two of the ones I was looking forward to the most…

Seminar 5: Master of Reality with Sam Lenz

Sam’s class was a blast.  He’s incredibly talented and still enjoying discovering new things, and this seminar was less structured and more of a showcase of Sam’s current process and style.

There were maybe ten of us in the class, and we all sat and watched Sam work from scratch on a large zombie model from Zombicide: Black Plague.

We joked, laughed and learned.  Sam spoke about the things he enjoyed learning about from other painters and teachers, and shared his thoughts as he works through a model.

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