Listomancy: 15pt Highlander

We have a Journeyman League starting up in a few weeks, and the first tier is a 15pt Highlander army.  For those unfamiliar with the format, it requires an army to have one unit, one solo, a warcaster and then you can fill with Warjacks/ Warbeasts, but they’re all FA:1, so no duplicates (like twin Hunters or Berserkers).

It’s a great way to start off a Journeyman league, since it forces participants to have a unit and solo painted, and with the 15 pt restriction, it also usually comes down to a Heavy and a Light Warjack.  Overall, it’s a nice, rounded format.

As I bet you can tell, I’m focused on Cygnar at the moment, so I’m looking at what I want to do.  Painted models must be used, but they can be painted at any time.  Only models painted since Jan 1, 2013 count for painting points, though, so right now, only the Black 13th and Reinholdt count for me.

B13th_front_small

As tempting as it is to use them, I don’t have a great way to protect them in such a small army.  They really want a cloud to stay in, so Swamp Gobbers are a great 1 pt attachment for them, being able to drop a 5″ cloud to hide inside (and provide Stealth, since they all have Prowl).  Unfortunately, being a unit, I can’t use them and the Black 13th.  Gorman would work, though, but putting him and the Black 13th out there would just be far too juicy of a target.

So, I’m entertaining the idea of running a different unit, despite the fact I’ll have to paint it.  Before I get into that, though, let me discuss the warcaster I’ll be taking.  I’m 100% set on using Commander Coleman Stryker (stryker1).  He’s my favorite Cygnar warcaster, and brings a lot to the table.  Snipe, Blur and Arcane Shield are all great, his Earthquake provides an answer to many tough situations, and his feat lets me ignore the enemy’s attacks for one round, letting me be brash and bold with tactics.

Also, I have the alternate sculpt, which just looks fabulous.  It needs to be painted up, though.

Ok, back to unit choices.  UAs and WAs are allowed, so Stormblades come to mind, but at 15pts, 8 would be required to plop down the unit + UA, since they really, really need the Assault to function properly.  Plus, I’d like to give them Arcane Shield, some Stormgunners, and perhaps Tough from Rhupert, but…  Well, they just need too much support for this format.

Sword Knights, though, would be great.  I will undoubtedly have a jack or two, so their Flank [Faction Warjack] will get some use, and they’re cheap – 4 pts for six dudes.  They love reach ‘jacks because of Flank, and Stryker likes a Lancer for arcing Earthquake and shuffling buffs, so that’s a nice match.

Long Gunners would also work well.  I wouldn’t have considered them, but I recently watched a Battle Report that had them in a 25 pt army, and they filled a nice role.  They’re considerably more expensive, at a point a piece, but with Snipe, they could easily out-range anything on the board.  They can take out the enemy tar pit, or CRA into harder targets.  Coupling a few ranged focused ‘jacks and solo with them could be a very nice start to a gunline.

Overall, I think the 15pt size of the army requires it to be specialized.  I have to pour everything into melee or ranged – I can’t afford to try and be balanced.   So, I need an all melee or all ranged army.  Luckily, Stryker can play both those games.

Melee List 1

Commander Coleman Stryker (*6pts)
* Lancer (6pts)
* Centurion (9pts)
Sword Knights (Leader and 5 Grunts)(4pts)
Captain Arlan Strangeways (2pts)

This list has two ‘jacks with reach, and loads of armor.  The Centurion is ARM 21 with it’s shield, and a whopping 29 under Arcane Shield and Stryker’s feat.  The six Sword Knights shouldn’t have trouble finding targets that let them utilize their Flank ability.  Strangeways’ Power Booster won’t really be necessary, but his spray attack, Evasive ability and Repair skill will all be very useful in keeping the ‘jacks alive long enough to close the distance.

Melee List 2

Commander Coleman Stryker (*6pts)
* Firefly (5pts)
* Centurion (9pts)
Sword Knights (Leader and 9 Grunts) (6pts)
Stormsmith Stormcaller (1pts)

Still two ‘jacks for reach, but four more Sword Knights this time.  The Firefly helps the Stormsmith solo drop lines, and offers some added anti-infantry with Electro-Leap on the gun.  While more interesting, I feel this list is really only string against Warmachine, since the Disruption effects are lost on Hordes models.

005_New_Barrel

Ranged List 1

Commander Coleman Stryker (*6pts)
* Sentinel (4pts)
* Defender (9pts)
* Squire (2pts)
Long Gunner Infantry (Leader and 5 Grunts) (6pts)

This list forms a decent start to a gunline.  The Sentinel protects Stryker from enemy shots, and can cut loose up to 6 shots of its own.  The Long Gunners can aide in taking out infantry with solo or 2-man CRAs, or assist the Defender in taking out harder targets.  The Squire helps Stryker manage his upkeeps and feed focus to the ‘jacks, lets him spread out more with 2″ added to his Control Area, and lets him re-roll missed spell attacks when he lets lose with that occassional Earthquake.  The only problem is that there’s nothing to help defend the Long Gunners, so they’ll be dependent on terrain for cover / concealment, since they can’t benefit from Snipe and Blur / Arcane Shield.

Ranged List 2

Commander Coleman Stryker (*6pts)
* Charger (4pts)
* Hunter (6pts)
* Sentinel (4pts)
Long Gunner Infantry (Leader and 5 Grunts) (6pts)
Reinholdt, Gobber Speculator (1pts)

This list doesn’t stand a chance against a heavily tanked force, but it has enough vectors that if I can land an Earthquake, it would be game over.

Something else entirely…

I could also do something completely different:

Baldur the Stonecleaver (*6pts)
* Woldwatcher (5pts)
* Woldwarden (9pts)
Stoneward and 5 Woldstalkers (5pts)
Druid Wilder (2pts)

or maybe…

Thagrosh, Prophet of Everblight (*5pts)
* Harrier (2pts)
* Shredder (2pts)
* Carnivean (11pts)
Blighted Nyss Legionnaires (Leader and 5 Grunts) (4pts)

or…  or…

Posted in Hordes, IABN, List Building, Privateer Press, Theorycraft, Warmachine | Tagged , , | 1 Comment

IKRPG Models

My IKRPG group is nearing the conclusion of our first chapter of the adventure, so the pressure was on for me to get Sergei and Lefty painted up.  They went under the airbrush (Vallejo Surface Primer) at the same time Reinholdt did, just last week.

This is, by far, the fastest I’ve painted.  Three models in under a week!

Front

Sergei’s flesh is a base of P3 Khardic Flesh, which has a nice tanned feel.  I wash it thoroughly in P3 Flesh Wash, and then reclaim the basecoat, leaving the shadows under the effect of the wash.  I highlight with P3 Midlund Flesh.

The jacket and outer pants (chaps?) are basecoated with browns (P3 Beast Hide and P3 Bootstrap Leather), washed with GW washes (Gryphonne Sepia and Ogryn Flesh), and then picked back out with the basecoat, and then highlighted with the next lighter brown (P3 Hammerfall Khaki and P3 Beast Hide).

Similarly, the backpack and inner pants are basecoated with P3 Hammerfall Khaki, and then washed with Gryphonne Sepia.  The highlights are P3 Menoth White Highlight.

Seeing a pattern?

For complex, wrinkled cloth, I prefer this basecoat -> wash -> reclaim -> highlight method.  It’s quick and yields great results.

Back

Lefty was done with mostly 2-brush blending, which is much easier to do on the larger areas.  The grey is P3 Ironhull Grey, darkened with P3 Thamar Black for the shadows, and lightened with P3 Menoth White Base for the highlights.  The dark red / purple is P3 Sanguine Base darkened with P3 Exile Blue, and lightened with P3 Menoth White Base.

Teh metals on both models are P3 Pig Iron washed with P3 Armor Wash, and then drybrushed carefully with the basecoat color.  The bronze is my usual recipe.

The canister on Lefty’s back is based with P3 Ordic Olive.  The shadows are P3 Cryx Base Base, and the highlights are P3 Ordic Olive mixed with P3 Menoth White Base.

Lastly, the bases are DragonForge bases, and done with P3 Ironhull Grey and a heavy wash of P3 Armor Wash.  I then drybrushed the bricks with the basecoat.

Up next are some Merc solos: Gorman and Swamp Gobbers, followed closely by another Cygnar unit and ‘jack, though I’m not sure which ones exactly…

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Reinholdt!

Just a short update for you…

Reinholdt_front Reinmholdt_back_right

Up next? IKRPG characters!

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Black 13th Finished!

So, I spent some time last night, and was able to finish these three up.  They took far longer than I had planned to get done, but nevertheless, here they are.

The base markings are 2-brush, Arcane Blue to Thamar Black.  The grass is old static grass from something, and the flowers are from Secret Weapon.

The L, W and R help deonte the three characters – Lynch, Watts and Ryan.  Each has special, unique things, so keep track of wounds and which ones are alive or dead.

Anyway, the models:

B13th_facing B13th_front B13th_back

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How-to Tuesday: Long Gunner Barrels

I don’t know if you’ve ever had a look at the Long Gunner models, but they’re classic Privateer Press models.  One piece, loads of detail.  However, like everything else, they have some fiddly bits.

They have these huge rifle barrels, because they’re … well… LONG gunners, after all.  I recently picked up a full unit (and UA) and much to my surprise, when I opened the box, all of them had bent barrels.  Just kidding, I wasn’t surprised.  The barrels are plenty thick, but pewter is a rather soft metal, and the barrels just can’t take the weight of the whole rest of the model when they’re bouncing around in the box.

So, I took the worst one I had, and took some pictures of my quick and dirty barrel replacement procedure.  If you’ve see me do Iron Fang Pikemen lance shafts, then this will be nothing new.

001_Bent_Barrel

I clipped off the barrel at the end of the stock.  There’s a little band that wraps around the barrel, fastening it to the stock there, so it creates a nice, flat plane and lets us cover the joint between the model and the new barrel.

001b_Cut_Position

I again used my 3/64″ brass rod from K&S, and made a replacement barrel by rolling the rod under the blade of my X-Acto knife.

002_New_Barrel_Stock

Once that was cleaned up, I went back to the model, and drilled a hole for my 20 GA pinning wire (with a #66 drill bit).  The old model’s barrel took up the majority of the space inside the stock, and was oblong in its profile.  I don’t know if this was by design or just how the molds work, but I placed my pin hole just above center on the end of the rifle stock, hoping it would line up with the top of the barrel on the rest of the gun.

003_Barrel_Pin_Hole

I then dropped a pin into the hole…

004_Barrel_Pin

… and glued the barrel into place.

005_New_Barrel

Now, to repeat the process for the rest of the unit and the UA!

Cheers!

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