Muse On Minis was vending at the NOVA Open this year, and they had some fancy pants tokens they were pretty proud of.  They offered to give me a set if I wrote a review of them on the site. Overall, I was pretty impressed, but I do have some suggestions / criticisms which you can find in the pro/con lists at the bottom.

Last Wednesday at my LGS, I set out to blight the good blight equipped with a fancy new set of “Dragonspawn” Tokens, a spiffy magnetic spray template and some AOE mats for my Ravagore Scathers.  Local buddy and PG Chris decided to try and show me the error of my blighted ways, and threw down with his Biel Tan Eldar Retribution.  He happened to have some of the new MK3 Muse tokens, too, as well as a set of magnetic objectives for us to mostly ignore.  To make sure this review is as saturated with Muse stuff as possible, we borrowed some rectangular zones from the Advanced Maneuvers crew (who were filming one table over) which were custom made for them by none other than…  you guessed it… Muse on Minis!

Models, check. Tokens, check. War Room, check. Wait, where's my Diet Coke?

Models, check. Tokens, check. War Room, check. Wait, where’s my Diet Coke?

Have I name dropped enough yet?  Yes?  Cool, let’s get on with the pew pew noises and pictures of pretty, pretty tokens by models.

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Oh boy, what a con.

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I look forward to the NOVA every year. The staff are all excellent, the location’s just 10 minutes from my house, and the painted models in the display cabinets are gorgeous. What more could I ask for? How about awesome hobby seminars all four days from Justin McCoy (Founder, Secret Weapon Miniatures) and Roman Lappat & Raffaele Pica (Massive Voodoo). Let’s also not forget Jessica Rich, who paints for nearly every mini manufacturer out there (like Reaper and Dark Sword, to name a few). I took six (6) classes this year, with at least one from each of the four teachers.

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I’m back painting again after a too-long hiatus thanks to Overwatch. Most nights, I’m painting for a few hours, then playing for a few, when friends are online.

A few weeks ago, I was contacted by Trevor Christensen, from the Chain Attack podcast. His commission painter, Ashton Holbrook (aka. Red Modeling & Painting), was no longer taking commissions (for a very good reason) and Ashton had referred Trevor to me as a possible replacement. Trevor needed his Karax unit painted before he heads to Amsterdam for the WTC next month, so I got to work as soon as I could. Trevor asked for something quick and simple, so he’d be sure to have them on time. I’ve always wanted to paint these models (I love cool looking shields) so I gave them an extra special treatment and went all-out.

I’m not going to go into the process and recipes used here – it’s predominately 2-brush blending with a little glazing. The recipes are Ashton’s and truth be told, I enjoyed mostly being a mechanic following the directions as written rather than having to actively figure everything out. Don’t get me wrong, I enjoy that part too, but this was rather refreshing.

Trevor sent along an Extoller Advocate to use as a test model, along with a few models Ashton had painted for color and quality reference. Since this was the first time I was painting someone else’s color scheme to match previously done models, this was incredibly helpful. I’ll probably ask for that sort of thing next time I have to match an existing scheme for a project.

Trevor seems pretty happy with the results, and I’ll be showing these guys at the Nova Open next weekend before shipping them to Trevor. I’m not sure how well they’ll do in the painting competition where every brush stroke is examined – corners were cut for time and I didn’t worry about getting every blend perfect, but they’re firmly an above tabletop quality job on a 10-man unit done in about 12-15 hours, and I’m eager to get feedback on them. I’m confident that an army painted to this level would be in contention ofr a Master Craftsman award, and I’m very happy I was able to do that as quickly as I did.

Enjoy the pics, and stay tuned for more models in this scheme in the future!

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I’ve been fairly consumed with Overwatch since it’s release several weeks ago, but I had a goal to get two New Edition Battlegroups painted for demos by the end of July, so I’m happy to say that I bucked down and made it happen.

First up, is the Khadoran contingent, led by Lord Kozlov. The Juggernaut is the one that I painted long ago for the Khador army I took to Templecon in 2014. Kozlov and the Decimator were cleaned up and assembled, and about 8 hours of work later, the small battlegroup is ready to dominate the battlefield!

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Khador was the obvious choice for one of the New Edition battlegroup purchases, as was Legion. However, when demoing the game, it’s often best to stick to one system or the other, since it’s simpler and less confusing. It’s also generally considered easier to learn Warmachine since it’s effectively a “mana” mechanic that most video games or other magic systems use. So, Warmachine was the system to build two Battlegroups for, and that meant picking a second faction to paint up. I made the decision based on which battlegroup boxes were available after pre-orders when our launch kit arrived. Cryx and Protectorate both had boxes left on the shelf, and I love the idea of a Bane Witch, so I decided on Cryx.

Again, I re-used some of the models I’d already painted a even longer ago, and only really needed to paint up Agathia and the Reaper.

You may notice that the shading on the two ‘jacks are different. The Juggernaut’s more stylistic, and the Decimator’s more realistic. I’m not sure which I like more, but exploring that difference was a side goal of painting up the Decimator. Which do you like better?

I had some trouble with the mold lines on Agathia’s ghostly skirt, but the Reaper was a charm, and went together just fine. I had a blast painting the Cryx models, since P3’s green paints are so easy to 2-brush blend. The Cryx models also use lots of colors I don’t get to paint on my Khador or Legion, so it was really refreshing.

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So, there we go! Some proof that I’m not only still alive, but that I also still have the capacity to paint.


In other news, I have a commission in need of a quick turn around, and I have a competition mini (or two) that I’m working on for Nova Open in about a month. I’m taking 6 (8?) painting classes at the Open as well, which should hopefully level up my game.

So… stay tuned for more to come.

Now that the free week-long Beta test is over, some fun statistics are cropping up about the Overwatch Beta. According to Steam Spy, most of the top shooters available through Steam saw a sizable decrease in attention during the beta. Searches for “overwatch” on the popular porn site PornHub saw an 800% rise during the test period. The Overwatch Subreddit has exploded with stories of players claiming to have withdrawal, or proclaiming it to be the best thing they’ve played in years and will buy two copies of the game, just because. All other games feel bland, by comparison.

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I spent several hours playing, and thoroughly enjoyed myself. I was lucky to fall in with a group of long time FPS players, and we embraced the strong team-play aspect of this game. Using Discord, we hung out and explored the first new IP from Blizzard in 17 years. For those who don’t know, Blizzard has a history of producing immersive, polished video games that hold their own for a long time. Star Craft, for instance, is so popular in Korea, that it is on broadcast television.

But what makes Overwatch so great? To me, it was the rich and unique cast of characters, gorgeous maps with transparent but meaningful objectives and Blizzard’s focus on providing a positive experience to it’s players and fanbase. This isn’t to say there aren’t some things that worry me or that need improvement, but I’ll get into that later.

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